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(+1)

Hey, great work! I just tried it out and wanted to also use a Post Process Material that creates an outline effect, but it seems it doesn't work then, the PPM isn't visible then, any idea how to fix that?

Hey!

Glad you appreciated it, maybe you need to allow the scene capture to see post processing, other than that nothing else could interfere with the post process.

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thanks for the fast answer! Where can i enable this? In the PP Volume?

(+1)

Hey i got it! needed to change capture source to "Final Color (HDR) :b

Happy to hear that!

(+1)

With camera shake, the UMG Widget flickers around when Perspective. Orthographic works great.

Yeah, perspective is not recommended, it just reduce the jittering but it's still there.

Thanks for the feedback 

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I was able to fix it I think, by doodling around.

What was your solution?

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Hey, just getting this error when I try use it in UE5.1.1 "Package '/Game/TopDownBP/Blueprints/TopDownCharacter' contains a newer version than the current process supports. PackageVersion 1,009, MaxExpected 1,008 : LicenseePackageVersion 0, MaxExpected 0."

Does this just not support newer versions of UE5? Thanks for any help and from what I've seen the package looks awesome!

Hi !

The Unreal 5 version project was made with Unreal 5.3.

You can whether choose to upgrade to UE 5.3 or, try right-clicking the uproject file and switch unreal engine version.

Or you can download the version for UE4 and then opening it with the UE5 launcher. It might be the easiest choice.

I'm glad the package is appealing to you !

(+1)

Wow this looks great!! I thought I was the only one who could see the difference, I was starting to worry I was being hypersensitive or overly picky or misremembering how things looked in other games. Finally! Thank you. 

(1 edit)

You're welcome !

(+2)

Looking forward to try this out and seeing the differences in a little project of mine, thank you

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Don't forget to show me the result with your project !

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If I get something worth showing I will :)